In Wildstar, as in many MMO's, status effects are temporary buffs and debuffs that affect a character or NPC, usually applied by the use of an Ability. Below is a list of status effects generally available to players to through use of their abilities in WildStar.
Negative status effects[]
Negative status effects, often called debuffs, are listed below.
Arcane Shock[]
Arcane Shock is a status effect that prevents the target from using any ability that has a cast time.
Abilities that apply Arcane Shock
Blind[]
Blind is a status effect that causes a player or NPC to be unable to see their immediate surroundings other than a narrow space in the centre of the screen, and increases the chance that their attacks will be Deflected.
Abilities that apply Blind
- Engineer - Obstruct Vision
- Esper - Incapacitate (Tier 8)
- Warrior - Flash Bang
Blunder[]
A Blunder is a status effect the increases the chance that a targets attacks will be Deflected.
Abilities that apply Blunder
- Engineer - Unsteady Miasma
- Warrior - Smackdown (Tier 8)
Diminish[]
Diminish is a status effect that reduces the amount of ongoing healing a target receives.
Abilities that apply Diminish
Disarm[]
Disarm is a status effect that causes a player or NPC to drop their weapon. The player may cancel the effect by walking over the fallen weapon. While disarmed, players cannot use Abilities. Disarm is especially dangerous in instances, where 5 person groups (with similar classes) may have difficulty finding their specific weapons. Some player-made addons provide labelling of weapons scattered by a disarm, which can help to alleviate this confusion.
Disarm is also known as Subdue.
Abilities that apply Disarm
Disorient[]
A Disorient is a status effect that confuses movement for a short duration. While under the effects of a disorient, the functioning of the players movement keys are randomly swapped (so that holding your back directional key might send you left, for example).
Abilities that apply Disorient
Exhaust[]
An Exhaust is a relatively uncommon status effect that reduces the Endurance of the target.
Abilities that apply Exhaust
Expose[]
An Expose is a status effect applied by some Abilities, which typically reduces the targets Armor or Resistances.
Abilities that apply Expose
- Engineer - Bio Shell, Particle Ejector (Tier 8), Zap (Tier 8)
- Esper - Haunt, Crush (Tier 8), Incapacitate (Tier 4)
- Medic - Fissure
- Spellslinger - Arcane Missiles
- Stalker - Punish (Tier 4), Razor Disk, Frenzy (Tier 8)
- Warrior - Smackdown, Jolt (Tier 4)
Hold[]
A Hold is a status effect that prevents the player from .... something?
Abilities that apply Hold
Knockdown[]
A Knockdown prevents any action, except Dash, for a period of time.
Abilities that apply Knockdown
Overload[]
Overload is a status effect which either removes or reduces the shield of a target.
Abilities that apply Overload
- Engineer - Unstable Anomaly (Tier 4)
- Medic - Dematerialize (Tier 8)
- Stalker - Ruin (Tier 8), Phlebotomize (Tier 4)
- Warrior - Shield Burst (Tier 8)
Pacify[]
A Pacify is a status effect that prevents the target(s) from damaging the caster for a period of time.
Abilities that apply Pacify
Root[]
A Root prevents movement for a short time.
Abilities that apply Root
- Esper - Restraint
- Medic - Magnetic Lockdown
- Spellslinger - Flash Freeze
- Stalker - Cripple (Tier 8), Pounce (Tier 4), Collapse (Tier 4)
- Warrior - Leap (Tier 8), Grapple
Snare[]
A Snare is a status effect that reduces the targets movement speed. The amount reduced varies based on the Ability and Tier used.
Abilities that apply Snare
- Engineer - Energy Auger (Tier 8), Artillery Bot (Tier 8,Barrage), Ricochet (Tier 8), Urgent Withdrawal, Diminisher Bot (Strobe)
- Esper - Illusionary Blades (Tier 8), Reap, Shockwave (Tier 4)
- Medic - Restrictor
- Spellslinger - Wild Barrage (Tier 8), Chill, Flash Freeze (Tier 8)
- Stalker - Cripple, Clone, Pounce, Tether Mine (Tier 4), Collapse (Tier 8)
- Warrior - Ripsaw, Bum Rush (Tier 8), Grapple (Tier 8)
Stun[]
Stun is a status effect that prevents a player or NPC from taking any action until the effect ends (or is avoided through breakout gameplay mechanics).
Abilities that apply Stun
Taunt[]
A Taunt reduces the damage dealt to all targets, except the Taunter, by a percentage. NPCs are forced to attack the Taunter.
Abilities that apply a Taunt
- Engineer - Bruiser Bot (Blitz), Code Red
- Stalker - Reaver
- Warrior - Plasma Blast
Tether[]
A Tether is a status effect which limits the range of movement of a player or NPC to a certain distance from the location of the Tether.
Abilities that apply Tether
Weaken[]
A Weaken is a status effect that reduces one of the targets offensive primary or secondary statistics.
Abilities that apply Weaken
- Engineer - Hyper Wave (Tier 8)
- Esper - Telekinetic Storm (Tier 8), Pyrokinetic Flame (Tier 8), Fade Out (Tier 4)
- Spellslinger - Dual Fire (Tier 8)
- Stalker - Nano Virus, Decimate, Razor Storm (Tier 8)
Wound[]
Wound is a debuff that reduces incoming healing on the affected target. The amount of reduction applied varies based on the Ability and Tier used.
Abilities that apply Wound
- Engineer - Unstable Anomaly, Energy Auger (Tier 4)
- Medic - Field Probes
- Stalker - Phlebotomize
- Warrior - Augmented Blade
Positive status effects[]
Positive status effects, often called buffs, are listed below.
Beacon[]
A Beacon or Bastion increases the amount of incoming or outgoing healing for a player by a percentage.
Abilities that grant a Beacon or Bastion
- Esper - Reverie, Mental Boon (Tier 8), Mind Over Body (Tier 8)
- Medic - Field Probes
- Spellslinger - Vitality Burst (Tier 4), Affinity
- Stalker - Nano Field (Tier 8)
- Warrior - Emergency Reserves (Tier 4)
Boost[]
A Boost is a status effect that increases the total health pool of the target.
Abilities that grant a Boost
- Engineer - Diminisher Bot (Tier 4)
- Spellslinger - Healing Salve (Tier 8)
- Stalker - Stim Drone
Concentration[]
A Concentration is a status effect that generates focus over time.
Abilities that grant a Concentration
Defense[]
A Defense is a status effect granted by Abilities which increases at least one defensive statistic.
Abilities that grant a Defense
- Engineer - Bruiser Bot (Tier 4), Repair Bot (Tier 8), Volatile Injection, Recursive Matrix, Personal Defense Unit
- Esper - Blade Dance (Tier 8), Phantasmal Armor (Tier 8), Mending Banner, Warden (Tier 4)
- Medic - Protection Probes
- Spellslinger - Runic Healing (Tier 4), Astral Infusion (Tier 8), Phase Shift
- Stalker - Amplification Spike, Frenzy (Tier 4), Nano Virus (Tier 8), Reaver (Tier 4), Preparation, Stim Drone (Tier 8)
- Warrior - Plasma Wall, Atomic Spear (Tier 8), Polarity Field (Tier 8), Bum Rush, Defense Grid
Efficiency[]
An Efficiency is a Warrior status effect that grants a reduced rate of Kinetic Energy decay over time.
Abilities that grant an Efficiency
- Warrior - Relentless Strikes (Tier 4), Menacing Strike (Tier 4)
Empower[]
Empower is a status effect granted by Abilities, usually increasing an offensive primary or secondary statistic of the caster for a short time.
Abilities that grant Empower
- Engineer - Pulse Blast (Tier 8), Electrocute (Tier 4), Artillery Bot (Tier 4), Shatter Impairment (Tier 4), Volatile Injection, Personal Defense Unit
- Esper - Mind Burst (Tier 8), Pyrokinetic Flame (Tier 4)
- Medic - Recharge, Empowering Probes
- Spellslinger - Quick Draw (Tier 8), Dual Fire (Tier 8), Void Pact
- Stalker - Bloodthirst (Tier 4), Preparation
- Warrior - Power Strike (Tier 8), Power Link
Guard[]
A Guard is a [Tank] role status effect that increases Armor and deals damage to attacking foes.
Abilities that grant a Guard
Intimidate[]
An Intimidate is a Tank role status effect that matches the top of an NPC's threat list for a time.
Abilities that grant an Intimidate
Lifesteal[]
Lifesteal is a status effect which returns a proportion of damage dealt as health.
Abilities that grant a Lifesteal
- Stalker - Bloodthirst
- Warrior - Sentinel (Tier 8)
Nimble[]
Nimble is an unusual status effect which increases Dash regeneration for affected players.
Abilities that grant a Nimble
- Esper - Mental Boon
- Medic - Protection Probes (Tier 4)
- Spellslinger - Rapid Fire (Tier 4)
- Stalker - Whiplash (Tier 4)
Stalwart[]
Stalwart is a status effect that increases the targets resistance to Crowd Control effects.
Abilities that apply a Stalwart
Swiftness[]
A Swiftness is a status effect granted by Abilities which increases Movement Speed.
Abilities that grant a Swiftness
- Esper - Blade Dance, Projected Spirit (Tier 8)
- Medic - Urgency
- Spellslinger - Quick Draw (Tier 4), Void Pact
- Stalker - Cripple (Tier 4), Pounce
- Warrior - Whirlwind (Tier 4), Unstoppable Force (Tier 8)
Threaten[]
A Threaten is a Tank status effect that temporarily increases threat generation by a percentage.
Abilities that grant a Threaten
- Warrior - Atomic Surge (Tier 8)