|8 sec cooldown|
|Required Level: 6|
| Deal (32.55%AP +10.3*lvl) technology damage and apply Snare and Wound to 3 foes.
Snare: Reduces Movement Speed by 20%. Lasts 5s.
Wound: Reduces Incoming Healing by 40%. Lasts 8s.
| Tier Upgrade|
+0.2%AP damage, +3.75% Snare.
| Tier 4 Major Upgrade|
Overloads Shields for 3s.
| Tier 8 Major Upgrade|
Deal 150%AP technology damage to any foe that heals a foe Wounded by your Ripsaw. Can only occur every 3s for each Wounded foe.