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Medic

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Medic
Medic resonators
Role: Ranged DPS, Healer
Equipment: Resonators
Armor: Medium Armor
Resource: Actuators
Primary Attributes: Assault Power (DPS) Support Power (Healing)
Secondary Attributes Multi-Hit Rating, Multi-Hit Severity (DPS) & (Healing)
Dominion Races: Cassian, Mechari, Chua
Exiles Races: Human, Granok, Mordesh

The Medic is a highly mobile playable class in WildStar, with good DPS and flexible Healing abilities. Medics are highly mobile as all of their abilities can be cast on the move. These deadly doctors will spend most of their time kiting, dodging, and weaving on the battlefield, their medium armour absorbing any blows they might take.

They are unique from the other classes in that many of their builds rely on the use of Probes, HoTs that heal or buff, and Fields, areas on the ground that can cause damage, slow down enemies, or heal allies.

Gear Edit

Resonators

Does shocking others "resonate" with you? If so, your aspiring inner intern will be Delighted On Arrival with the Awe-n-Shock Resonators Mark IX. Heal your enemies and boil your friends with last year's prize-winner for Most Excruciating Surgical Appliance! Smells like this wild-cardio just got wilder!

Fields

Did someone say sci-fi sawbones? Wielding a virtual pharmacopoeia of benign and malignant auras, you'll be savoring your allies' squeals of relief and enemies' howls of agony through the undebunkable magic of medical science!

Probes

Nothing puts a smile on a medic's face like a bunch of shiny new probes! Sophisticated advances in biotechnology allow healing probes to work so fast, there's only time for emotional scars! And for Medics with an eye for offense, the Ultra-Probinatrix 9000-Z is guaranteed to cause death faster than you can say ah. With devices like these, killing patients is a virtue!

Ability Resource Edit

The Medic's ability resource is Actuator charges. Actuators start at four charges, and are consumed by powerful attacks and heals. Some basic abilities and many Tier 4 and 8 abilities can generate additional Actuators during combat. When you leave combat, your Actuators will quickly restore to a full four charges.

Innate Ability: Energize Edit

The Medic's innate ability is Energize, which restores Actuator charges and provides a buff to either Assault and Support Power or Shield Mitigation, depending on the status of the Medic at the time it is activated.

Abilities Edit

Assault
Icon Name Level
Icon skillmedic discharge Discharge 1
Icon skillmedic gammarays Gamma Rays 2
Icon skillmedic nullifyfield Nullifier 4
Icon skillmedic fissure Fissure 6
Icon skillmedic devastatorprobes1 Devastator Probes 11
Icon skillmedic quantumcascade Quantum Cascade 13
Icon skillmedic particlecollider Collider 15
Icon skillmedic annihilation Annihilation* 20
Icon skillmedic atomize Atomize 21
Icon skillenergy ui srcr shckcntrp Dematerialize 27
Support
Icon Name Level
Icon skillmedic emission Emission 6
Icon skillmedic fieldsurgeon Crisis Wave 9
Icon skillmedic paddleshock Dual Shock 9
Icon skillmedic repairprobes1 Mending Probes 11
Icon skillmedic medicicontreatwounds Triage 13
Icon skillmedic healingnova Flash 15
Icon skillmedic barrier Barrier 18
Icon skillmedic repairstation Rejuvenator* 20
Icon skillmedic sheildsurge Shield Surge 24
Icon skillmedic extricate Extricate 31
Utility
Icon Name Level
Icon skillmedic paralyticsurge Paralytic Surge 3
Icon skillmedic urgency Urgency 6
Icon skillmedic restraintgrind Restrictor 9
Icon skillmedic suture Antidote 15
Icon skillmedic recharge Recharge 18
Icon skillmedic protectionprobe1 Protection Probes* 20
Icon skillmedic empowerprobe Empowering Probes 21
Icon skillmedic magneticlockdown Magnetic Lockdown 24
Icon skillmedic calm Calm 27
Icon skillmedic fieldprobes1 Field Probes 31
Items marked with * are unlocked through AMPs.

AMPs Edit

Assault Hybrid A/S Support Hybrid S/U Utility Hybrid A/U
Tier 1

[Armor Pierce]
[Assault Power]
[Strikethrough]

[Critical Hit]
[Critical Hit Severity]

[Focus Recovery]
[Support Power]
[Focus Cost]

[PvP Defense]
[Maximum Shield Capacity]

[Dash Regen]
[Cooldowns]
[CC Resilience]

[Lifesteal]
[PvP Offense]

Tier 2

[Empowering Aura]
[Core Damage]
[In Flux]
[Recycler]
[Victory Spark]

[Scalpel! Forceps!]
[Surgical]
[Power Converter]
[Null Zone]

[Transfusion]
[Armor Coating]
[Protective Surge]
[Emergency]
[Reboot]

[Attrition]
[Shield Protocol]
[Defense Mechanism]
[Emergency Extraction]

[Shield Reboot]
[Regenerator]
[Solid State]
[Quick Dodge]
[Concerted Effort]

[Weakness into Strength]
[Antigen Isolation]
[Stay With Me]
[Entrapment]

Tier 3

[Danger Zone]
[Annihilation]
[Meltdown]

[Power Cadence]
[Renewable Probes]

[Running on Empty]
[Rejuvenator]
[Hypercharge]

[Acerbic Injection]
[Debilitative Armor]

[Health Probes]
[Protection Probes]
[Amorphous Barrier]

[Chemical Burn]
[Energy Pulse]

Media Edit

Images Edit

VideosEdit

External links Edit


WildStar Online Classes
Engineer · Esper · Medic · Spellslinger · Stalker · Warrior

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