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API types < Quest

At at least make a statement of that this thing is. :)

local unit = at least find a call hat returnds a quest'
like unit has: local unit = GameLib.GetPlayerUnit()

Members Edit

  • :IsMentioned()
  • GetMoreInfoText()
  • DisplayObjectiveProgressBar()
  • GetObjectiveNeeded()
  • GetIntroductionText()
  • IsCommunicatorReceived()
  • ToggleTracked()
  • GetObjectiveDescription()
  • ToggleIgnored()
  • GetEpisode()
  • GetCompletionObjectiveShortText()
  • GetQuestItemData()
  • __lt()
  • GetType()
  • __gt()
  • GetSpell()
  • Share()
  • IsSelectedInLog()
  • GetRewardData()
  • CanAbandon()
  • IsCommunicatorReceivedFromRec()
  • CanCompleteObjective()
  • GetTrackBlinkTime()
  • SetSelectedInLog()
  • GetMinLevel()
  • CanShare()
  • IsTracked()
  • GetId()
  • GetQuestItemCount()
  • GetObjectiveTimeRemaining()
  • GetObjectiveMaxTime()
  • AcceptShare()
  • GetPathQuestType()
  • IsObjectiveTimed()
  • ObjectiveIsVisible()
  • GetCompletedSummary()
  • GetVisibleObjectiveData()
  • GetTradeskillSchematicsRequired()
  • SetActiveQuest()
  • PulseTrackBlinkTime()
  • GetMapRegions()
  • SetTracked()
  • GetConLevel()
  • GetObjectiveCompleted()
  • GetSummary()
  • GetChatLinkString()
  • GetCategory()
  • __eq()
  • ToggleActiveQuest()
  • IsPathQuest()
  • __gc()
  • IsOptionalForEpisode()
  • GetQuestTimeRemaining()
  • RejectShare()
  • GetTitle()
  • GetColoredDifficulty()
  • IsIgnored()
  • IsKnown()
  • IsAbleToAdvanceInRaid()
  • ObjectiveIsReward()
  • CalcRewardXP()
  • IsQuestTimed()
  • GetSubType()
  • Abandon()
  • IsInLog()
  • GetState()
  • GetObjectiveCount()
  • ShowHintArrow()
  • IsInactive()
  • GetGroup()
  • GetContactInfo()
  • GetObjectiveShortDescription()
  • GetCompletionObjectiveText()
  • IsActiveQuest()
  • IsMoreInfoNonSequential()

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